|
|
1.3 |
There is no
such
restriction
on the
composition
of teams in
the other
divisions. |
|
|
2 |
Entry of teams |
|
|
2.1 |
To enter the
League, a
manager of a
club
submitting a
team or
teams should
confirm the
name of each
team and its
expected
division.
The entry
fees are
listed in
the
guidelines
and are
payable at
the same
time as the
entry is
made. If a
manager
enters more
than one
team, the
teams may
play as
split squads
(where the
teams may
not
interchange
players) or
as combined
squads
(where some
movement
between
teams in a
squad is
allowed
subject to
the
requirements
of section 8
of these
rules). The
decision to
play as
combined or
split squads
is
irrevocable
for the
season. |
|
|
2.2 |
No team will
be allowed
to re-enter
the League
until
outstanding
fees for
that team or
any other
team under
the same
management
have been
settled. |
|
|
2.3 |
A team, once
it has had
its entry
accepted, is
not entitled
to a refund
of entry
fees should
it
subsequently
withdraw. |
|
|
2.4 |
A fee of
£150 will be
payable
where a
change to a
club or team
name is made
during the
season
unless
otherwise
agreed by
the
Management
Board. |
|
|
3 |
Initial registration of players |
|
|
3.1 |
The deadline
for initial
registrations
will be
announced in
the entry
guidelines.
Squads
failing to
meet this
deadline
will be
subject to a
fine of 5%
of their
total entry
fee per day
overdue,
which must
be paid
prior to the
deadline
specified in
rule 14.3. |
|
|
3.2
|
A manager
may register
a squad of
up to 16
players per
eight-board
team and up
to 12
players per
six-board
team,
without
further
fees. These
registrations
should be
made via the
4NCL online
registration
system. If a
manager has
received
explicit
permission
in
accordance
with Rule
3.7 to list
a player,
this should
also be
stated at
the time of
registration
via the 4NCL
online
registration
system. |
|
|
3.3 |
Players
registered
with FIDE
other than
through the
English
Chess
Federation (ECF)
are not
required to
be members
of the ECF. |
|
|
3.4 |
It is the
manager's
responsibility
to ensure
that all
players
other than
those
covered by
rule 3.3
become Gold
or Platinum
members of
the ECF
before the
team list in
which they
are named is
published.
Players who
do not meet
this
requirement
will not be
permitted to
play and
default
penalties
will apply. |
|
|
3.5 |
The
Management
Board may at
its absolute
discretion
refuse to
accept a
player's
registration. |
|
|
3.6 |
All
participants
in the
League shall
consent to
their name,
gender,
nationality,
title and
rating being
shown on the
4NCL
website.
Those
wishing to
withhold
their
consent
shall not be
permitted to
play in the
League.
Managers and
any team
captains
they appoint
are also
expected to
have their
contact
details
shown on the
4NCL
website. |
|
|
3.7 |
It is the
responsibility
of the
manager of a
squad
wishing to
retain the
registration
of a player
who has
agreed to be
listed for
that squad
to obtain
firm
evidence of
explicit
agreement
(which
should be in
writing or
by email and
should
record that
the player
has been
informed of
the
consequences
of giving
explicit
consent),
such
evidence to
be made
available to
the Chief
Arbiter and
the 4NCL
Board if
required.
A player who
has
explicitly
consented to
be listed
for a
particular
squad may
not move to
another
squad
unless:
a.
the manager of that squad voluntarily deregisters the player; or
b.
the Chief Arbiter considers that it would be inequitable to hold
the player
to the
previous
commitment,
taking into
account the
circumstances
in which the
commitment
had been
given and
any relevant
evidence
subsequent
to the
giving of
that
commitment.
A player who has given explicit consent to be
listed for a
squad but
who wishes
to withdraw
that consent
must contact
the Chief
Arbiter
before the
registration
deadline for
the first
weekend. |
|
|
3.8 |
No player
should be
registered
for more
than one
squad.
Should a
player be
registered
for more
than one
squad,
neither
captain
claiming
explicit
consent, the
Chief
Arbiter need
take no
action until
the player
plays for a
squad, at
which point
his
registration
for all
other squads
shall be
cancelled. |
|
|
4 |
Additions to/deregistrations from the
registration list |
|
|
4.1 |
Additional
names of
players
expected to
play during
the season
may be added
to a squad’s
list of
registered
players via
the online
registration
system. The
information
required is
the same as
for the
initial
registration
process. The
date of
registration
shall be
taken as the
date when
the
registration
is received. |
|
|
4.2 |
To play as a
registered
player at a
particular
weekend the
player must
be
registered
no later
than 11.59pm
of the
Thursday
nine days
before the
first round
of the
weekend for
the division
in which the
player is to
play. |
|
|
4.3 |
A fee of £5
shall be due
for each
registration
above a
squad’s
allocation
(see rule
3.2), to be
paid after
the
following
weekend in
accordance
with Rule
14.3.
Players
previously
registered
for a squad
may only be
deregistered
if they have
not yet been
named on a
team list
for that
squad during
the current
season; such
deregistrations
must be made
in writing
directly to
the Chief
Arbiter. |
|
|
4.4 |
If a player
has not been
registered
by the
deadline,
that player
will only be
permitted to
play as a
wildcard and
must satisfy
the
requirements
of section 6
of the
rules. |
|
|
5 |
Transfers during the season |
|
|
5.1 |
A player who
is named on
a squad’s
list of
players may
transfer to
another
squad
provided
that the
player has
not played
during the
current
season and
has not
given
explicit
consent to
be listed
for that
player's
original
squad. |
|
|
5.2 |
The Chief
Arbiter will
inform the
player and
the managers
of the
relevant
squads
whether or
not the
transfer has
been
accepted. |
|
|
5.3 |
The squad to
which the
player is
moving must
fulfil all
the
requirements
for
additional
registrations,
plus the
payment of a
£5
administration
charge (see
rules
4.1-4.4
above). |
|
|
5.4 |
The player
must be
registered
for the new
squad no
later than
11.59 pm of
the Thursday
nine days
before the
first round
of the
weekend for
the division
in which the
player is to
play.
Transfers
later than
this
deadline
will be
subject to
the wildcard
rules. In
this
instance, a
wildcard fee
is payable
in addition
to a £5
administration
charge. |
|
|
5.5 |
If a team
withdraws
from the
League,
players who
have played
only for
that team
become free
agents and
may choose
to play
either for
other teams
in the squad
if
applicable
or to join
another
squad. In
such cases
no transfer
fees are
payable, but
wildcard and
additional
registration
fees will
apply if
appropriate. |
|
|
6 |
Wild cards |
|
|
6.1 |
A wildcard
is a player
who is not
registered
for any
squad in the
League. No
player whose
registration
has been
refused may
be a
wildcard. |
|
|
6.2 |
Wildcards
must provide
a FIDE
identification
number (FIN)
before the
weekend at
which they
will be
playing if
they are not
English. In
the absence
of a FIN a
player will
be
registered
with FIDE as
English and
allocated a
FIN by the
ECF when the
appropriate
rating file
is
submitted.
The player
may incur
costs from
FIDE to have
this
subsequently
changed. |
|
|
6.3 |
A fee of £10
(Divisions 1
and 2) or £5
(all other
Divisions)
shall be
incurred for
each
wildcard who
plays during
a weekend
(regardless
of how many
games they
play in that
weekend),
payable by
the deadline
laid down in
rule 14.3.
If a
wildcard
plays in
more than
one division
over the
course of a
weekend, the
fee charged
will be for
the highest
of the
divisions in
which they
play. |
|
|
6.4 |
A wildcard
is not
required to
be a member
of the ECF,
but players
registered
with FIDE as
English must
take out ECF
Gold or
Platinum
membership
before
playing at
any
subsequent
weekends. A
player will
become fully
registered
after the
weekend at
which the
player
appears as a
wildcard,
and any
players
registered
in this
manner do
not count
towards a
squad’s
allocation
in rule 3.2. |
|
|
6.5 |
A team in
Division 1
may play one
wildcard in
each match. |
|
|
6.6 |
A team in
Division 2
may play up
to two
wildcards in
each match
provided not
more than
one of the
wildcards
plays in the
top half of
the team. |
|
|
6.7 |
A team in
any other
division may
play up to
four
wildcards in
each match
provided not
more than
one of the
wildcards
plays in the
top half of
the team. |
|
|
6.8 |
Except when
a transfer
has been
allowed, a
player named
on a squad’s
list of
players is
not
available as
a wildcard
for other
squads. |
|
|
6.9 |
No player
may play as
a wildcard
on more than
one weekend
during the
season. |
|
|
7 |
Organisation of the divisions |
|
|
7.1 |
Divisions 1,
2 and each
pool of
Division 3
will be
played as
all-play-all
divisions. |
|
|
7.2 |
Division 4
will be
played as a
Swiss
tournament
with
pairings
based on
pairing
guidelines
as
determined
and
published by
the Chief
Arbiter
which may be
amended from
time to time
if deemed in
the best
interests of
the League.
If there is
an odd
number of
teams
playing in a
round, a
triangular
pairing will
be used.
|
|
|
8 |
Team lists and board order |
|
|
8.1 |
In all
divisions a
team can
choose which
of the
following
ratings to
use for each
individual
player to
determine
the order of
strength
within a
team:
a.
FIDE
standard
rating;
b.
ECF
standard
rating
(categories
A and K
only);
c.
Other
national
rating (on
request by
the team
captain).
This
decision may
be varied
between
weekends,
but the same
rating must
be used for
a player for
all rounds
of a single
weekend,
including
both halves
of a split
weekend. If
a team does
not
explicitly
choose which
rating to
use, the
first choice
in the above
list
available to
a player
will be
used. The
rating lists
that are
active on
the day of
the earliest
registration
deadline for
the weekend
will be used
for all
divisions
for that
weekend. |
8.2 |
A player who
has no
official
national or
FIDE rating
will be
assigned an
estimate by
the Chief
Arbiter. |
|
|
8.3 |
The average
rating of a
team is
calculated
as the
average of
the top
seven boards
in Divisions
1 and 2. In
the other
divisions
the average
rating is
calculated
using all
six players.
A higher
team in a
squad must
have an
average
rating
greater than
that of a
lower team
in that
squad for
each round. |
|
|
8.4 |
Within a
team, if any
two players
are rated
more than
100 points
apart, the
higher rated
player must
play on the
higher
board.
Between
teams in a
combined
squad, if
any two
players are
rated more
than 100
points
apart, the
higher rated
player must
play in the
higher team. |
|
|
8.5 |
Exceptionally,
if there is
a conflict
between the
100-point
rule and the
gender
requirements
of Divisions
1 and 2, a
single
player may
be lower
rated than
would
otherwise
have been
necessary.
However, no
player may
break the
100-point
rule when
compared
with another
player of
the same
gender. |
|
|
8.6 |
The Chief
Arbiter is
empowered to
require a
change to
team lists
if there is
a breach of
the spirit
of rule 8.4. |
|
|
8.7 |
A complaint
about the
composition
of a team
must be made
at least 15
minutes
before the
scheduled
start of the
round. |
|
|
8.8 |
Where both
managers
agree in
advance and
the Chief
Arbiter
consents,
the
requirements
of the
100-point
rule within
a team may
be waived,
if this is
in the best
interests of
the League. |
|
|
8.9 |
Known
defaults
must be on
the lowest
boards of
the lowest
possible
team having
regard to
the gender
requirements
of Divisions
1 and 2. |
|
|
9 |
Submission of team lists |
|
|
9.1 |
For all
fixtures in
a given
weekend,
team lists
must be
submitted
using the
online
registration
system by
10.00 pm of
the Thursday
immediately
before the
weekend,
with any
defaults
declared to
the opposing
manager by
the same
deadline. |
|
|
9.2
|
Submission
of team
lists after
the deadline
will result
in the
imposition
of a penalty
of £10 per
team per
round,
payable by
the deadline
laid down in
rule 14.3. |
|
|
9.3 |
Any changes
to these
lists may be
made without
penalty
(provided
they do not
introduce
further
defaults) up
to 10.00 pm
of the day
before the
fixture.
Such changes
should be
made using
the online
registration
system. All
team lists
must give
the full
names of the
players
clearly in
board order. |
|
|
9.4 |
Team lists
may be
amended
without
penalty
(providing
further
defaults are
not
introduced)
for
circumstances
beyond
captains’
control
provided
this is done
at least two
hours before
the
scheduled
start of
play and the
Sector
Arbiter is
notified of
the change. |
|
|
9.5 |
For split
weekends
(when some
divisions
play on
different
weekends
from others)
team lists
for squads
with
fixtures on
both
weekends
must be
submitted by
10.00 pm of
the Thursday
immediately
before the
earlier of
the two
weekends. If
subsequent
amendments
render the
composition
of a team or
teams
illegal, the
Chief
Arbiter may
apply game
point
penalties to
correct for
any
injustice
caused. No
players may
play on both
Saturdays of
a split
weekend, nor
on both
Sundays. |
|
|
10 |
Reserves |
|
|
10.1 |
Up to two
players, who
must be
registered
or eligible
to play as a
wildcard,
may be
nominated as
reserves for
each team
when the
team list is
submitted. |
|
|
10.2 |
A player who has not been nominated as a reserve
may be used
as such
provided
they are
registered
or eligible
to play as a
wildcard,
and are
rated at
least 100
points lower
than the
player they
replace. |
|
|
10.3 |
The
substitution
must meet
any
applicable
age or
gender
requirements,
must have
the prior
approval of
the Sector
Arbiter, and
must occur
not more
than 55
minutes
after the
scheduled
start of the
round or
such later
time as the
two captains
concerned
and the
Sector
Arbiter at
the venue
may have
agreed
before
commencement
of the game. |
|
|
10.4 |
The clock of
the reserve
shall be
adjusted to
show the
elapsed time
subject to a
minimum
reduction in
available
time of 30
minutes. |
|
|
10.5 |
The improper
use of
reserves may
result in
the Chief
Arbiter
imposing a
penalty as
he deems
appropriate
on the
offending
team. |
|
|
11 |
Default penalties |
|
|
11.1 |
A team will
incur half a
game point
penalty per
default in
addition to
scoring zero
on each
affected
board if the
information
about the
defaults is
communicated
to the Chief
Arbiter and,
when the
pairings are
known at
that time,
to the
opposing
manager at
or before
10.00 pm of
the Thursday
before the
round. When
the pairings
are not
known in
advance
notified
defaults for
later in the
weekend will
be published
with the
team lists
for the
first round
of the
weekend. It
is
permissible
for the
player
affected by
the notified
default not
to appear
for the
round in
which the
default
occurs. |
|
|
11.2 |
If a team
receives a
win(s) from
a notified
default,
they may
choose which
player(s)
receive(s)
the default
win(s), even
if this
would break
the
100-point
rule within
a team as in
rule 8.4.
The
100-point
rule still
applies
between
teams in a
combined
squad and to
the board
order of
players with
an opponent,
unless
otherwise
agreed under
rule 8.8. |
|
|
11.3 |
A team will
incur one
game point
penalty per
default in
addition to
scoring zero
on each
defaulting
board for
each player,
having been
named on a
team list,
who fails to
appear for
the match in
question
within one
hour after
the start of
play or
arrives but
is not
prepared to
play, or if
a default is
not notified
until after
the
deadline. |
|
|
11.4 |
Any players
without an
opponent
will
wherever
possible be
offered a
FIDE rated
and ECF
rated game
against
another
player in a
similar
position.
Pairings for
these games
will be
matched in
strength as
far as
possible.
Pairings
will be made
one hour
after the
start of
play, and
the time
control for
these games
will be all
moves in 90
minutes plus
30 seconds
per move. |
|
|
11.5 |
Appeals
against game
point
penalties
and/or any
resulting
fines will
be
considered
only in
exceptional
circumstances.
Car
breakdowns,
traffic
delays,
public
transport
delays or
cancellations,
bad weather
(except
where a
severe
weather
warning can
be shown to
have been
issued by
the
Meteorological
Office) etc.
will not
normally be
considered
exceptional
circumstances.
Appeals
against game
point
penalties
must be made
not later
than the
default time
in the game
or games in
question to
the Sector
Arbiter at
the venue,
whose
decision, in
the
interests of
providing
certainty to
the teams
involved,
will be
final and
not subject
to referral
to the
Management
Board or the
Appeals
Committee. |
|
|
11.6 |
a.
When a team
indicates
that it has
a default
after the
initial team
submission
deadline in
rule 9.1 but
earlier than
two hours
before the
start of the
round, at
the
discretion
of the
Sector
Arbiter the
opposing
team may be
permitted to
amend their
team
composition
and board
order for
the round
later than
the deadline
in rule 9.3,
but no later
than two
hours before
the start of
play. |
|
b.
When a team
indicates
that it has
a default
later than
two hours
before the
scheduled
start of the
round but
before the
start of the
round the
opposing
team may
adjust its
board order,
but not the
overall
composition
of the team,
to minimise
any
inconvenience
caused. |
|
|
11.7 |
A team
defaulting a
game for
whatever
reason will
incur a
penalty of
£30 per
defaulted
game unless
a successful
appeal has
been made.
See rule 15
for the
appeals
process, and
14.3 for the
payment
deadline. A
team will be
exempt from
paying a
default fine
if: (a) the
team is able
to provide a
player not
otherwise
eligible to
play in the
team (e.g.
an eighth
player of
the same
category in
Division 1
or 2) to
play a game
against the
opponent
under the
provisions
of rule
11.4; or (b)
the opposing
team
defaults on
the same
board; or
(c) the game
is the first
one
defaulted by
a team
during the
season that
does not
arise
because of
either (a)
or (b). |
|
|
11.8 |
A Division 4
team may
withdraw
from an
entire
weekend
without
financial
penalty so
long as the
intention to
do so is
notified to
the Chief
Arbiter no
later than
one week
before the
team list
submission
deadline. If
a squad has
multiple
teams in
Division 4,
if it wishes
to withdraw
one or more
of its teams
the lowest
team(s) must
be
withdrawn. |
|
|
11.9 |
If a team
defaults an
entire match
for whatever
reason in
any other
circumstances
it will
incur a fine
of £250
(Divisions 1
and 2), £125
(Division
3), or £75
(Division
4), unless a
successful
appeal has
been made.
See rule 15
for the
appeals
process, and
14.3 for the
payment
deadline.
Where a
Division 4
team
defaults a
match other
teams will
be re-paired
as
necessary. |
|
|
12 |
Rules governing play |
|
|
12.1 |
The FIDE
Laws of
Chess will
apply to all
games and
the
4NCL Fair
Play Policy
will apply
to the
event. |
|
|
12.2 |
The starting
times shall
normally be
2.00 pm on
the first
day of the
weekend,
1.00 pm on
the middle
day of a
three-day
weekend and
11.00 am on
the final
day of the
weekend.
Captains and
managers
should make
their team
colleagues
aware of
these start
times and
any changes
to venues,
should they
arise. |
|
|
12.3 |
The Sector
Arbiter at a
venue will
endeavour to
publish
individual
pairings
both in the
venue and
online
ninety
minutes
before the
start of
play, and in
any event no
later than
one hour
before the
start of
play. |
|
|
12.4 |
If the late
submission
of all or
part of a
team list
causes one
or more
pairings to
be published
late, the
Sector
Arbiter may,
at their
discretion,
deduct time
from the
clock of
each member
of the team
whose name
was not
published on
time. |
|
|
12.5 |
The
first-named
team in each
pairing
shall have
the white
pieces on
the
odd-numbered
boards and
black on the
even-numbered
boards. |
|
|
12.6 |
The time
control
shall be 40
moves in 90
minutes plus
30 minutes
for the rest
of the game,
with a 30
second
increment
per move
from move 1. |
|
|
12.7 |
The default
time shall
be one hour
after the
start of
play. |
|
|
12.8 |
A player may
ask their
captain or
an arbiter
for any
score in any
match at any
time. No
other
information
may be
provided by
a captain to
any player.
Players must
not ask
their team
managers
about
whether or
not they
should
offer, or
accept the
offer of, a
draw. |
|
|
12.9 |
Players are
assumed to
consent to
having their
photographs
taken; if
they object
to this they
should raise
the matter
either with
the arbiters
or the
photographer
concerned.
Copyright to
photographs
remains with
the
photographer. |
|
|
13 |
Promotion and relegation |
|
|
13.1 |
End of
season team
placings
will be
decided in
the first
instance on
match point
totals. If
at the end
of the
season teams
are tied on
match
points, the
tie shall be
broken
using:
a.
the game
points
totals;
b.
provided all
possible
matches
between
teams still
tied have
been played:
(i) the
match point
totals in
the results
between the
teams which
remain tied;
(ii) the
game point
totals in
the results
between the
teams which
remain tied;
(iii) the
lower board
count in the
results
between the
teams which
remain tied;
(iv) the
game points
remaining
after
elimination
of the
bottom board
or boards as
necessary.
If at any
stage the
number of
tied teams
is reduced
this rule is
reapplied,
starting
with (i), to
the reduced
number of
teams;
c.
Olympiad-Sonneborn-Berger
(the sum of
game points
scored
against each
opposition
team
multiplied
by the total
match points
scored by
that team,
excluding
the results
against the
two lowest
scoring
opponents in
a Swiss
division and
counting all
results in
round robin
divisions);
d.
(i) for
positions
that affect
promotion
and/or
relegation,
drawing of
lots;
(ii) for all
other
positions
(including
the Division
1 Champion),
they shall
remain tied.
Tie breaks
shall be
applied in
this order
until all
ties are
broken. |
|
|
13.2 |
Three teams
will be
relegated
from
Division 1,
three teams
will be
promoted
from
Division 2,
four teams
will be
relegated
from
Division 2,
and two
teams will
be promoted
from each
pool of
Division 3.
Two teams
will be
relegated
from each of
the Division
3 pools, and
four teams
will be
promoted
from
Division 4.
The
allocation
of teams
promoted or
relegated
into the two
Division 3
pools will
be at the
discretion
of the
Management
Board.
Arrangements
for
Divisions 3
and 4 for
the
2024-2025
season may
be subject
to review
later in the
season
should venue
constraints
require it. |
|
|
13.3 |
In the event
that
existing
teams decide
not to renew
their
entries,
teams in the
relevant
division
that would
otherwise
have been
relegated at
the end of
the season
will not be
relegated
(starting
with the
relegated
team
finishing in
the highest
position,
and so on
down the
relegated
teams). In
the event
that the
number of
teams not
renewing
their
entries
exceeds the
number of
relegated
teams, extra
teams will
be promoted
from the
lower
division
after
applying the
provisions
in the first
section of
this rule,
and so on
down the
divisions as
necessary. |
|
|
13.4 |
If an extra
team is
needed to be
promoted to
Division 2,
the teams
which are in
third place
in each of
the Division
3 pools are
to be ranked
by rating
performance.
If extra
teams are
still
needed, this
process will
apply to the
teams which
are in
fourth place
in each of
the Division
3 pools, and
so on. |
|
|
13.5 |
In Divisions
1, 2 and the
two Division
3 pools no
more than
one team
from any
squad will
be permitted
to play in
the same
division.
Where this
situation is
caused by a
team
finishing in
a promotion
place, the
next
eligible
team will be
promoted
instead.
Where this
situation is
caused by a
team being
relegated
into a lower
division,
the
necessary
number of
teams from
that squad
will be
relegated
from that
division and
the highest
placed team
that would
otherwise
have been
relegated
will escape
relegation.
The top
placed
eligible
teams will
be offered
promotion as
required to
ensure that
the
complement
of twelve
teams in
Divisions 1,
2 and each
pool of
Division 3
is
maintained. |
|
|
14 |
Chief Arbiter and management |
|
|
14.1 |
The Chief
Arbiter,
Deputy Chief
Arbiter and
the Sector
Arbiter at
the relevant
venue shall
be empowered
to
administer
the rules of
the League. |
|
|
14.2 |
The
Management
Board may
apply
penalties as
it sees fit
for any
flagrant or
premeditated
breaches of
the spirit
as well as
the letter
of the
rules. |
|
|
14.3
|
All fines
and fees due
by a team
must be paid
within 28
days of the
weekend in
which they
are
incurred, or
not later
than the
registration
deadline for
the
following
weekend if
that is
earlier.
This period
may be
extended at
the
discretion
of the Chief
Arbiter if
an appeal is
permitted
under, and
has been
made in
accordance
with, the
rules. Teams
failing to
pay any
fines or
additional
payments by
the due date
will (a) be
excluded
from the
pairings for
that
following
weekend; (b)
be deemed to
have
defaulted on
that
weekend; and
(c) incur
the
resulting
match
default
fines.
Failure to
pay any
fines or
fees due
will also
result in
the
exclusion of
teams from
future
weekends
until they
are paid. |
|
|
14.4 |
The Chairman
of the 4NCL
shall
arrange
meetings for
captains and
managers, as
and when
required, at
which
matters of
current
interest and
future
policy shall
be
discussed. |
|
|
14.5 |
The
Management
Board shall
announce the
arrangements
for the
following
season
including
the entry
fees, the
official
closing
dates for
the receipt
of entries
and
registration
lists and
the name and
contact
details of
the Chief
Arbiter. |
|
|
14.6 |
In all cases
the
decisions of
the
Management
Board shall
be final. |
|
|
15 |
Appeals |
|
|
15.1 |
In matters
relating to
play, an
initial
decision
made by an
Arbiter may
be appealed
to the
Sector
Arbiter
during, or
within one
hour of the
conclusion
of, the
round in
question.
Appeals
against the
Sector
Arbiter’s
decision may
be made by
the team
captain in
writing to
the Chief
Arbiter (or
a Deputy
Chief
Arbiter if
the Sector
Arbiter was
the Chief
Arbiter)
within three
days of the
weekend in
question,
provided the
decision is
subject to
appeal under
the 4NCL
rules. |
|
|
15.2 |
For
administrative
manners
(e.g. a
default
fine), a
team captain
may appeal
to the
Management
Board in
writing
within three
days of the
decision in
question
being
communicated
to team
captains. |
|
|
15.3 |
After the
decision in
15.1 or 15.2
is made, the
team captain
may appeal
further to
an Appeals
Committee
(AC),
providing
that: a) the
further
appeal is
received in
writing by
the Chief
Arbiter; b)
the appeal
is
accompanied
with a £50
deposit; and
c) both the
appeal and
the deposit
are received
within seven
days of the
original
appeal
decision. |
|
|
15.4 |
The AC will
consist of
one arbiter
(independent
of the
original
decision and
first
appeal), and
two
independent
players
chosen from
a panel by
the
Management
Board. In
the event
that there
are not
enough panel
members
available to
form a
committee at
a given
point, the
Management
Board will
appoint new
permanent or
temporary
members to
the panel to
hear the
appeal. |
|
|
15.5 |
The decision
of the AC
will be
final. If
the appeal
is upheld
the £50
deposit will
be refunded.
If the
appeal is
rejected the
AC may
decide to
reimburse
the deposit
at its
discretion. |
|
|
15.6 |
Any appeal
deadlines
may be
extended by
the Chief
Arbiter on a
case by case
basis. |
|
|
16 |
Miscellaneous Provisions |
|
|
16.1 |
Food and
drink may
not be
consumed
within the
hotel
buildings or
the hotel
car park
unless it
has been
purchased
from or
supplied by
the hotel,
or is being
consumed in
the guest’s
bedroom.
This applies
both to
players and
any
accompanying
persons. |
|
|
16.2 |
If a player
wishes to
eat during
their game,
they should
do so away
from any
board or
outside the
playing
area. |
|
|
16.3 |
The 4NCL
accepts no
responsibility
for loss or
damage to
personal
property.
Players are
requested to
take
sensible
precautions
to avoid
losing
personal
items or
leaving them
behind at
the
conclusion
of each
weekend. If
necessary
contact
should be
made with
the hotel in
the first
instance. |
|
|
16.4 |
4NCL Ltd do not accept responsibility for the content of other
websites to
which the
site links. |
|
|
16.5 |
In addition
to the
information
referred to
in rule 3.6
the website
will include
names,
telephone
numbers, and
email
addresses of
4NCL
Officials
and
Arbiters,
and team
captains and
managers. |