General Arrangements
1.1 The Junior 4NCL (J4NCL) season will be played as three independent weekend tournaments as determined by the 4NCL Management Board.


1.2 The J4NCL will be organised as two separate divisions.


  Division 1: Teams must register a squad of at least five players, but no more than six players, with an average rapidplay grade of at least 90. The four highest-graded players in the squad must have an average rapidplay grade of at least 100.


  Division 2: Teams must register a squad of at least five players, but no more than six players, with an average rapidplay grade of at least 75. The four highest-graded players in the squad must have an average rapidplay grade of at least 85.


1.3 The exact format and structure of each division will be determined by the J4NCL Chief Arbiter once final entries are known.


1.4 Graded friendly games will be organised by the arbiters for any players in a squad who are not playing for their team in that round.
2 Registration Lists
2.1 Registration lists must contain the information required on the final page of the entry guidelines.


2.2 Players must be under 18 years of age on 1 January 2017.


2.3 Players must be a member of their national Federation, unless they are playing for a squad that, in the opinion of the Chief Arbiter, is located outside England.


2.4 Players must have:
  1. A standardplay grade, or

  2. A rapidplay grade, or

  3. c. Permission from the Chief Arbiter to play as part of a squad. Team managers must fill in the ungraded players form and submit it to the Chief Arbiter by the Monday before the weekend. The Chief Arbiter will then either accept or decline the request. If accepted, the Chief Arbiter will provide a grade that will be used for the purposes of the weekend. This registration is only valid for the weekend, and not for an entire season. The Chief Arbiter may amend the assigned grade at any point until the submission made in accordance with 2.5.

2.5 Registration lists of players must be submitted to the Chief Arbiter by midnight on Thursday before the weekend.
3 Match Arrangements
3.1 Matches will be played over four boards.


3.2 The first-named team in each pairing will have the white pieces on the odd-numbered boards and black on the even-numbered boards.


3.3 The starting times of each round will be as set out in the entry guidelines published at the start of each season.


3.4 The time limit for each game will be all moves in 50 minutes, plus 10 seconds per move from move 1.


3.5 All results, including friendly games, will be submitted for ECF grading. Results may be submitted to other national federations upon request.
4 Team Lists
4.1 Team managers must submit their team list using the online system at least 30 minutes before the start of the round. The submission must also list all of the reserve players who are available for friendly games.


4.2 Where there is a difference of more than 10 ECF grading points on the August 2016 ECF Rapidplay grading list (for the final weekend, the January 2017 ECF Rapidplay grading list) between two players in the same team, the higher graded player must play on a higher board than the lower graded player. Players without grades in the registration list will be assigned an estimated grade for the purpose of this rule. If a team list is submitted in breach of this rule, then the submitted team will be amended to play in descending grade order; where two or more players have the same grade, those players will play in alphabetical order.


4.3 If a team manager has not submitted a team list for round 1, the Chief Arbiter will assume the four highest-graded players in the squad will play in the team, in descending rapidplay grade order. Where two or more players have the same rapidplay grade, those players will play in alphabetical order. For all other rounds, the Chief Arbiter will assume that the team will be unchanged from the previous round.


4.4 A team list may only be changed after the deadline specified in 4.1 if:
  1. The opposing team manager agrees that the team composition or board order may be amended after the team was selected in accordance with 4.3. Such an amendment will result in a 1-gamepoint penalty counting towards the score of the match.

  2. There was an administrative error by an arbiter in the publication of the team lists.
4.5 Any protest about the composition of a team must be made before the scheduled start of the round.


4.6 Known defaults must be on the lowest boards.
5 Game Arrangements
5.1 The default time shall be 30 minutes.


5.2 A team manager may replace an absent player with another of that team’s registered players provided this is done not more than 30 minutes after the scheduled start of the round, and that the replacement player has not already played in that match.


5.3 Team managers as nominated on the registration list are the only spectators who are allowed in the playing area. Players who have finished their games are not allowed in the playing area. Spectators are only permitted in the playing area with the permission of an arbiter.


5.4 Players may only leave the playing area with the permission of an arbiter.


5.5 Players whose game has finished should remain seated and raise their hand. An arbiter will arrive at their board, collect the scoresheets, and record the result on the match result sheet. At that point, the arbiter will permit the players to leave the playing area.
6 Pairings & Rankings
6.1 Matchpoints will be used to determine team rankings.


6.2 For the purposes of Swiss pairing, teams will be seeded within matchpoint scoregroups by the number of gamepoints scored, and if still tied, their initial seeding.


6.3 For the purposes of the final ranking, ties on matchpoints will be split by:


(a) The Olympiad Sonnenborn-Berger (Khanty-Mansiysk) tie-break method – this is calculated as the Sum of Opponents (scores x gamepoints scored against them), but removing the team that finished lowest in the standings (in accordance with 6.2) from the calculation.


(b) Gamepoints.
7 Other
7.1 The arbiting team may apply penalties as it sees fit for any flagrant or premeditated breaches of the spirit as well as the letter of the rules.


7.2 An appeal against a decision of the arbiting team may be made to the 4NCL Management Board. Notice of such an appeal must be made in writing and received within seven days of the original decision.


7.3 All registered players in the J4NCL shall consent to their name and grade being shown on the 4NCL website, such consent being a requirement of the Data Protection Act. Those wishing to withhold their consent shall not be permitted to play in the J4NCL.


7.4 A player may ask his team manager or an arbiter for any score in any match at any time. No other information may be provided by a team manager to any player. Players must not ask their team managers about whether or not they should offer, or accept the offer of, a draw.


7.5 Juniors are permitted to play both in the 4NCL itself and in the J4NCL. Juniors in the J4NCL are not tied to their teams in the main 4NCL.


7.6 Parents/guardians/teachers are assumed to consent to having photographs of participants taken; if they object to this they should raise the matter either with the arbiting team or the photographer concerned. Copyright to photographs remains with the photographer concerned.


7.7 The 4NCL Management Board and the arbiting team accept no responsibility for any damage, theft, injury or accident in relation to the person or property of anyone attending this event. They are unable to act in loco parentis for children and are not able to take responsibility for any child’s actions, or for the actions of anyone that may affect a child. Parents, guardians and teachers as appropriate agree to the terms and conditions as set out in the entry guidelines and these rules as a condition of entry. Parents/guardians/teachers are responsible for their children throughout the entire duration of the event.
8 Website Terms and Conditions

The Four Nations Chess League does not accept responsibility for the content of other websites, to which the site links.


8.2 This website includes information on participants in the Four Nations Chess League in respect of name, grade, title, nationality and sex (team registration lists), as well as telephone number(s), email address(es) and postal address(es) in certain circumstances (team captains/managers, management board members, arbiters etc).


8.3 Participants wishing this information not to be included on the website should contact the webmaster to have it removed, but should be aware that in this event they will not be permitted to play in the league.


1.2 The size of the squad is now limited to no more than six players.

Rapidplay grades will be used for the competition.

Standardplay grades will be used for players who do not have rapidplay grades.

The average grade of a squad has been increased from 65 to 75.

The average grade of the top 4 players in a squad has been increased from 75 to 85.


1.4 Friendlies will be paired by the arbiters formally, rather than on an ad hoc basis.


2.4 The way to register ungraded players has been changed.


4.1 Reserves must formally be named, to enable the arbiters to arrange the friendlies.


4.2 The August 2016 grading list will be used for the first two weekends.

The January 2017 grading list will be used for the third weekend.


4.3 Clarifying that rapidplay grades will be used in that context.
    Download 2016-17 rules in PDF




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