1 |
General Arrangements |
1.1 |
The Junior 4NCL (J4NCL)
season will be played as three
independent weekend tournaments as
determined by the 4NCL Management Board. |
1.2 |
The J4NCL will be
organised as two separate divisions. |
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Division 1: Teams must
register a squad of at least five
players, but no more than six players,
with an average rapidplay grade of at
least 90. The four highest-graded
players in the squad must have an
average rapidplay grade of at least 100. |
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Division 2: Teams must
register a squad of at least five
players, but no more than six players,
with an average rapidplay grade of at
least 75. The four highest-graded
players in the squad must have an
average rapidplay grade of at least 85. |
1.3 |
The exact format and
structure of each division will be
determined by the J4NCL Chief Arbiter
once final entries are known. |
1.4 |
Graded friendly games
will be organised by the arbiters for
any players in a squad who are not
playing for their team in that round. |
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2 |
Registration Lists |
2.1 |
Registration lists must
contain the information required on the
final page of the entry guidelines. |
2.2 |
Players must be under 18
years of age on 1 January 2017. |
2.3 |
Players must be a member of their
national Federation, unless they are
playing for a squad that, in the opinion
of the Chief Arbiter, is located outside
England. |
2.4 |
Players must have:
-
A standardplay grade, or
-
A rapidplay grade, or
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c. Permission from the Chief Arbiter
to play as part of a squad. Team
managers must fill in the ungraded
players form and submit it to the
Chief Arbiter by the Monday before
the weekend. The Chief Arbiter will
then either accept or decline the
request. If accepted, the Chief
Arbiter will provide a grade that
will be used for the purposes of the
weekend. This registration is only
valid for the weekend, and not for
an entire season. The Chief Arbiter
may amend the assigned grade at any
point until the submission made in
accordance with 2.5.
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2.5 |
Registration lists of
players must be submitted to the Chief
Arbiter by midnight on Thursday before
the weekend. |
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3 |
Match Arrangements |
3.1 |
Matches will be played
over four boards. |
3.2 |
The first-named team in each pairing
will have the white pieces on the
odd-numbered boards and black on the
even-numbered boards. |
3.3 |
The starting times of
each round will be as set out in the
entry guidelines published at the start
of each season. |
3.4 |
The time limit for each
game will be all moves in 50 minutes,
plus 10 seconds per move from move 1. |
3.5 |
All results, including
friendly games, will be submitted for
ECF grading. Results may be submitted to
other national federations upon request. |
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4 |
Team Lists |
4.1 |
Team managers must
submit their team list using the online
system at least 30 minutes before the
start of the round. The submission must
also list all of the reserve players who
are available for friendly games. |
4.2 |
Where there is a
difference of more than 10 ECF grading
points on the August 2016 ECF Rapidplay
grading list (for the final weekend, the
January 2017 ECF Rapidplay grading list)
between two players in the same team,
the higher graded player must play on a
higher board than the lower graded
player. Players without grades in the
registration list will be assigned an
estimated grade for the purpose of this
rule. If a team list is submitted in
breach of this rule, then the submitted
team will be amended to play in
descending grade order; where two or
more players have the same grade, those
players will play in alphabetical order. |
4.3 |
If a team manager has
not submitted a team list for round 1,
the Chief Arbiter will assume the four
highest-graded players in the squad will
play in the team, in descending
rapidplay grade order. Where two or more
players have the same rapidplay grade,
those players will play in alphabetical
order. For all other rounds, the Chief
Arbiter will assume that the team will
be unchanged from the previous round. |
4.4 |
A team list may only be
changed after the deadline specified in
4.1 if:
-
The opposing team
manager agrees that the team composition
or board order may be amended after the
team was selected in accordance with
4.3. Such an amendment will result in a
1-gamepoint penalty counting towards the
score of the match.
- There was an
administrative error by an arbiter in
the publication of the team lists.
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4.5 |
Any protest about the
composition of a team must be made
before the scheduled start of the round. |
4.6 |
Known defaults must be
on the lowest boards. |
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5 |
Game Arrangements |
5.1 |
The default time shall
be 30 minutes. |
5.2 |
A team manager may
replace an absent player with another of
that team’s registered players provided
this is done not more than 30 minutes
after the scheduled start of the round,
and that the replacement player has not
already played in that match. |
5.3 |
Team managers as nominated on the
registration list are the only
spectators who are allowed in the
playing area. Players who have finished
their games are not allowed in the
playing area. Spectators are only
permitted in the playing area with the
permission of an arbiter. |
5.4 |
Players may only leave
the playing area with the permission of
an arbiter. |
5.5 |
Players whose game has
finished should remain seated and raise
their hand. An arbiter will arrive at
their board, collect the scoresheets,
and record the result on the match
result sheet. At that point, the arbiter
will permit the players to leave the
playing area. |
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6 |
Pairings & Rankings |
6.1 |
Matchpoints will be used
to determine team rankings. |
6.2 |
For the purposes of
Swiss pairing, teams will be seeded
within matchpoint scoregroups by the
number of gamepoints scored, and if
still tied, their initial seeding. |
6.3 |
For the purposes of the
final ranking, ties on matchpoints will
be split by: |
(a) |
The Olympiad Sonnenborn-Berger
(Khanty-Mansiysk) tie-break method –
this is calculated as the Sum of
Opponents (scores x gamepoints scored
against them), but removing the team
that finished lowest in the standings
(in accordance with 6.2) from the
calculation. |
(b) |
Gamepoints. |
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7 |
Other |
7.1 |
The arbiting team may
apply penalties as it sees fit for any
flagrant or premeditated breaches of the
spirit as well as the letter of the
rules. |
7.2 |
An appeal against a
decision of the arbiting team may be
made to the 4NCL Management Board.
Notice of such an appeal must be made in
writing and received within seven days
of the original decision. |
7.3 |
All registered players in the J4NCL
shall consent to their name and grade
being shown on the 4NCL website, such
consent being a requirement of the Data
Protection Act. Those wishing to
withhold their consent shall not be
permitted to play in the J4NCL. |
7.4 |
A player may ask his team manager or an
arbiter for any score in any match at
any time. No other information may be
provided by a team manager to any
player. Players must not ask their team
managers about whether or not they
should offer, or accept the offer of, a
draw. |
7.5 |
Juniors are permitted to play both in
the 4NCL itself and in the J4NCL.
Juniors in the J4NCL are not tied to
their teams in the main 4NCL. |
7.6 |
Parents/guardians/teachers are assumed
to consent to having photographs of
participants taken; if they object to
this they should raise the matter either
with the arbiting team or the
photographer concerned. Copyright to
photographs remains with the
photographer concerned. |
7.7 |
The 4NCL Management Board and the
arbiting team accept no responsibility
for any damage, theft, injury or
accident in relation to the person or
property of anyone attending this event.
They are unable to act in loco parentis
for children and are not able to take
responsibility for any child’s actions,
or for the actions of anyone that may
affect a child. Parents, guardians and
teachers as appropriate agree to the
terms and conditions as set out in the
entry guidelines and these rules as a
condition of entry.
Parents/guardians/teachers are
responsible for their children
throughout the entire duration of the
event. |
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8 |
Website Terms and Conditions |
8.1 |
The Four Nations Chess League does not
accept responsibility for the content of
other websites, to which the site links.
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8.2 |
This website includes information on
participants in the Four Nations Chess
League in respect of name, grade, title,
nationality and sex (team registration
lists), as well as telephone number(s),
email address(es) and postal address(es)
in certain circumstances (team
captains/managers, management board
members, arbiters etc).
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8.3 |
Participants wishing this information
not to be included on the website should
contact the
webmaster to have it removed,
but should be aware that in this event
they will not be permitted to play in
the league. |
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Changes |
1.2 |
The size of the squad is now limited to no more than six players.
Rapidplay grades will be used for the competition.
Standardplay grades will be used for players who do not have rapidplay
grades.
The average grade of a squad has been increased from 65 to 75.
The average grade of the top 4 players in a squad has been increased
from 75 to 85.
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1.4 |
Friendlies will be paired by the
arbiters formally, rather than on an ad
hoc basis. |
2.4 |
The way to register ungraded players has
been changed. |
4.1 |
Reserves must formally be named, to
enable the arbiters to arrange the
friendlies. |
4.2 |
The August 2016 grading list will be
used for the first two weekends. The
January 2017 grading list will be used
for the third weekend.
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4.3 |
Clarifying that rapidplay grades will be
used in that context. |
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Download 2016-17 rules in PDF |