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01 |
Format of the League |
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02 |
Entry of teams |
03 |
Initial registration of
players |
04 |
Additions to the
registration list |
05 |
Transfers during the
season |
06 |
Wild cards |
07 |
Organisation of the
divisions |
08 |
Team lists and board
order |
09 |
Submission of team
lists |
10 |
Reserves |
11 |
Default penalties |
12 |
Rules governing play |
13 |
Promotion and
relegation |
14 |
Chief Arbiter, appeals
and management |
15 |
Website Terms and
Conditions |
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1 |
Format of the League |
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The format of the League shall
be: |
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Division 1, consisting of 16 eight-board teams,
Division 2, consisting of 16 eight-board teams,
Division 3 South, consisting of 16 six-board
teams,
Division 3 North, consisting of six-board teams,
Division 4 South, consisting of six-board teams. |
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The
designations “North” and “South” refer
to the relative location of the events. New teams
may enter only Division 4 South or
Division 3 North. Dates and venues will
be published on the 4NCL website. Each
division will be contested over 11
rounds, played over five weekends,
including the early May bank holiday
weekend. |
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1.2 |
Each team in Division 1 must include at
least one male player and at least one
female player. |
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1.3 |
Each team in Division 2 must contain
representatives of at least two of the
following categories:
-
adult male players;
-
adult female players;
-
junior players who are under 18 years on
11th May 2020.
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1.4 |
There are no such restrictions on the
composition of teams in the other
divisions. |
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2 |
Entry of teams |
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2.1 |
To enter the
League, a manager of a club submitting a
team or teams should confirm the name of
each team and its expected division. The
entry fees are listed in the
guidelines
and are payable at the same time as the
entry is made. If a manager enters more
than one team, the teams may play as
split squads (where the teams may not
interchange players) or as combined
squads (where some movement between
teams in a squad is allowed subject to
the requirements of section 8 of these
rules). The decision to play as combined
or split squads is irrevocable for the
season. |
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2.2 |
No team will
be allowed to re-enter the League until
outstanding fees for that team or any
other team under the same management
have been settled. |
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2.3 |
A team, once it has had its entry
accepted, is not entitled to a refund of
entry fees should it subsequently
withdraw. |
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2.4 |
A fee of £100 will be payable where a
change to a club or team name is made
during the season. |
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3 |
Initial registration of players |
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3.1 |
The deadline for initial registrations
will be announced in the entry
guidelines. Squads failing to meet this
deadline will be subject to a fine of 5%
of their total entry fee per day
overdue. |
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3.2 |
A manager may
register a squad of up to 16 players per
eight-board team and up to 12 players
per six-board team, without further
fees. Each player's name and FIDE
federation should be given, together
with at least one of ECF membership
number, ECF grading code, or FIDE code,
plus date of birth if no FIDE code is
available. If a manager has received
explicit permission in accordance with
Rule 3.7 to list a player,
this should also be stated at the time
of registration. If a squad has one or
more teams in Division 3 North, the
Manager may designate one or more
players as "Division 3 North only." If a
squad has one or more teams in Divisions
3 South and 4 South, the Manager may
designate one or more players as
"Divisions 3 or 4 South only." Once such
a player has played, the designation
cannot be withdrawn during the season. |
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3.3 |
Players registered with FIDE through
federations other than England are not
required to be members of the ECF. |
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3.4 |
It is the manager's responsibility to
ensure that all players other than those
covered by rule 3.3 become Gold or
Platinum members of the ECF before they
are selected to play. |
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3.5 |
The 4NCL Board may at its absolute
discretion refuse to accept a player's
registration. |
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3.6 |
All participants in the League shall
consent to their name, gender,
nationality, title and rating being
shown on the 4NCL website. Those wishing
to withhold their consent shall not be
permitted to play in the League.
Managers and any team captains they
appoint are also expected to have their
contact details shown on the 4NCL
website. |
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3.7 |
It is the responsibility of the manager
of a squad wishing to retain the
registration of a player who has agreed
to be listed for that squad to obtain
firm evidence of explicit agreement
(which should be in writing or by email
and should record that the player has
been informed of the consequences of
giving explicit consent), such evidence
to be made available to the Chief
Arbiter and the 4NCL Board if required.
A player who has explicitly consented to
be listed for a particular squad may not
move to another squad unless:
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the manager of that squad voluntarily deregisters the player; or
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the Chief Arbiter considers that it
would be inequitable to hold the player
to the previous commitment, taking into
account the circumstances in which the
commitment had been given and any
relevant evidence subsequent to the
giving of that commitment.
A player who has given explicit consent
to be listed for a squad but who wishes
to withdraw that consent must contact
the Records Secretary before the
registration deadline for the first
weekend. |
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3.8 |
No player
should be registered for more than one
squad. Should a player be registered for
more than one squad, neither captain
claiming explicit consent, the Records
Secretary need take no action until the
player plays for a squad, at which point
his registration for all other squads
shall be cancelled. |
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4 |
Additions to the registration list |
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4.1 |
Additional
names of players expected to play during
the season may be added to a squad’s
list of registered players and shall be
sent to the Records Secretary
electronically online (preferred), by
email or by letter. The information
required is the same as for the initial
registration process. The date of
registration shall be taken as the date
when the registration is received. |
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4.2 |
To play as a
registered player at a particular
weekend the player must be registered no
later than midnight of the Thursday nine
days before the first round of the
weekend for the division in which the
player is to play. |
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4.3 |
A fee of £5
shall be paid for each registration
above a squad’s allocation
(see
rule 3.2).
Players previously registered for a team
may not be deregistered to avoid payment
of this fee unless such deregistration
takes place by the end of the week
following the first playing weekend. |
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4.4 |
If a player has not been registered by
the deadline, that player will only be
permitted to play as a wildcard and must
satisfy the requirements of rule 6. |
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5 |
Transfers during the season |
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5.1 |
A player who is named on a squad’s list
of players may transfer to another squad
provided that the player has not played
during the current season and has not
given explicit consent to be listed for
that player's original squad. |
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5.2 |
The Records Secretary will inform the
player and the managers of the relevant
squads whether the transfer has been
accepted. |
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5.3 |
The squad to which the player is moving
must fulfil all the requirements for
additional registrations, plus the
payment of a £5 administration charge. |
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5.4 |
The player
must be registered for the new squad no
later than midnight of the Thursday nine
days before the first round of the
weekend for the division in which the
player is to play. Transfers later than
this deadline will be subject to the
wild card rules. In this instance, a
wild card fee is payable in addition to
a £5 administration charge. |
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5.5 |
If a team withdraws from the League,
players who have played only for that
team become free agents and may choose
to play either for other teams in the
squad if applicable or to join another
squad. In such cases no
fees are payable, but wild card and
additional registration fees
will apply if appropriate. |
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6 |
Wild cards |
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6.1 |
A wild card
is a player who is not registered for
any squad in the League. No player whose
registration has been refused may be a
wild card. |
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6.2 |
Wild cards must provide a FIDE
identification number (FIN) before the
weekend at which they will be playing if
they are not English. In the absence of
a FIN a player will be deemed to be
English and allocated a FIN by the ECF
when the appropriate rating file is
submitted. |
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6.3 |
A fee of £10 (Divisions 1 and 2) or £5
(all other Divisions) shall be paid for
each wild card, no later than the start
of play of the match in which the wild
card first plays. There is no fee for
each subsequent game played by the wild
card over the course of a weekend. |
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6.4 |
A wild card is not required to be a
member of the ECF, but English players
must take out ECF Gold or Platinum
membership before playing at any
subsequent weekends. With this
exception, a player will become fully
registered after the weekend at which
the player appears as a wild card. |
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6.5 |
A team in Division 1 may play one wild
card in each match. |
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6.6 |
A team in Division 2 may play up to two
wild cards in each match provided not
more than one of the wild cards plays in
the top half of the team. |
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6.7 |
A team in any other division may play
up to four wild cards in each match
provided not more than one of the wild
cards plays in the top half of the team. |
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6.8 |
Except when a transfer has been allowed,
a player named on a squad’s list of
players is not available as a wild card
for other squads. |
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6.9 |
No player may play as a wild card on
more than one weekend during the season. |
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7 |
Organisation of the divisions |
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7.1 |
Divisions 1, 2
and 3 South will each comprise two
preliminary pools of eight teams for the
first seven rounds, with the two pools
in each division of broadly equal
strength as determined by the 4NCL
Board. The top four teams in each
preliminary pool will form final
championship and promotion pools. The
bottom four teams in each preliminary
pool will form relegation pools. The
teams in each final pool will carry
forward only matches played between
themselves during the first seven
rounds. Team placings at the end of the
first seven rounds will be decided in
the first instance on match point totals
in the preliminary pool. If at the end
of the first seven rounds teams are tied
on match points, the tie shall be broken
using:
a.
the game point totals in the preliminary
pool;
b.
(i) the match point totals in the
results between the teams which remain
tied;
(ii) the game
point totals in the results between the
teams which remain tied;
(iii) the
lower board count in the results between
the teams which remain tied;
(iv) the game points remaining
after elimination of the bottom board or
boards as necessary.
If at any stage the number of
tied teams is reduced this rule is
reapplied, starting with (i), to the
reduced number of teams;
c.
the toss of a coin.
Tie breaks
shall be applied in this order until all
ties are broken.
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7.2 |
Division 3
North and Division 4 South will be
played as a Swiss tournament with
pairings based on pairing guidelines as
determined and published by the Chief
Arbiter which may be amended from time
to time if deemed in the best interests
the League. If there is an odd number of
teams playing in a round, a triangular
pairing will be used. If there are 16
entries in Division 3 North the Chief
Arbiter will discuss the possibility of
using the pool format of rule 7.1 with
the team captains. |
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8 |
Team lists and board order |
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8.1 |
In all divisions, FIDE ratings will be
used to determine the order of strength
of a team. For a player without a FIDE
rating, a national grade will be
converted to an equivalent FIDE rating
using an appropriate conversion formula.
Managers may elect to use the latest
published national grade for conversion
to an equivalent FIDE rating for any
player, provided this is declared prior
to the player playing in that season.
If, however, a player first gains a FIDE
rating or a national rating during the
season, the manager may then elect to
use it provided this decision is
communicated before the player next
plays. Such an election is irrevocable
for the season. |
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8.2 |
The average rating of a team is
calculated as the average of the top
seven boards in Divisions 1 and 2. In
the other divisions the average rating
is calculated using all six players. A
higher team in a squad must have an
average rating greater than that of a
lower team in that squad for each round. |
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8.3 |
Within a team, if any two players are
rated more than 80 points apart, the
higher rated player must play on the
higher board. Between teams in a
combined squad, if any two players are
rated more than 80 points apart, the
higher rated player must play in the
higher team. |
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8.4 |
Exceptionally, if there is a conflict
between the 80 point rule and the gender
or age requirements of Divisions 1 and
2, a single player may be lower rated
than would otherwise have been
necessary. However, no junior player may
break the 80 point rule when compared
with another junior and no adult player
may break the 80 point rule when
compared with adult players of the same
gender. |
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8.5 |
The Records Secretary is empowered to
require a change to team lists if there
is a breach of the spirit of rule 8.4. |
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8.6 |
The ratings
of players who have been geographically
designated need not be compared with the
ratings of players at other venues. |
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8.7 |
Any complaint about the composition of a
team must be made before the scheduled
start of the round. |
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8.8 |
Where both managers agree in advance and
the Chief Arbiter consents, the
requirements of the 80 point rule within
a team may be waived, if this is in the
best interests of the League. |
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8.9 |
Known defaults must be on the lowest
boards of the lowest possible team
having regard to the gender or age
requirements of Divisions 1 and 2 and
geographical necessity. |
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9 |
Submission of team lists |
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9.1 |
For all fixtures in a given weekend,
team lists must be submitted, preferably
on-line, to the Records Secretary or his
nominated representative by midnight of
the previous Thursday (i.e. 38 hours
before the scheduled start of play of
the Saturday match), with any defaults
declared to the opposing manager by the
same deadline. |
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9.2 |
Submission of team lists after the
deadline will result in the imposition
of a penalty of £10 per team per
weekend. |
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9.3 |
The penalty imposed on a team for late
submission of its team list must be paid
within seven days of the relevant
weekend, or within seven days of an
appeal being unsuccessful. Failure to
pay will result in the exclusion of the
team from future weekends until the fine
is paid (see rule 14.2). |
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9.4 |
Any changes to these lists may be made
without penalty (provided they do not
introduce further defaults) up to
midnight of the day before the fixture.
Such changes should be made online or by
email. All team lists must give the full names
of the players clearly in board order. |
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9.5 |
Team lists may be amended without
penalty (providing further defaults are
not introduced) for circumstances beyond
captains’ control provided this is done
at least two hours before the scheduled
start of play. |
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9.6 |
For split weekends (when some divisions
play on different weekends from others)
team lists for squads with fixtures on
both weekends must be submitted by the
Thursday midnight immediately before the
earlier of the two weekends. If
subsequent amendments render the
composition of a team or teams illegal,
the Chief Arbiter may apply game point
penalties to correct for any injustice
caused. No players may play on both
Saturdays of a split weekend, nor on
both Sundays. |
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10 |
Reserves |
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10.1 |
Up to two players, who must be
registered or eligible to play as a wild
card, may be nominated as reserves for
each team when the team list is
submitted. |
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10.2 |
A player who has not been nominated as a reserve
may be used as such provided they are
registered or eligible to play as a wild
card, and are rated at least 80 points
lower than the player they replace. |
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10.3 |
The substitution must meet any
applicable age or gender requirements,
and must occur not more than 55 minutes
after the scheduled start of the round
or such later time as the two captains
concerned and the Senior Arbiter at the
venue may have agreed before
commencement of the game. |
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10.4 |
The clock of the reserve shall be
adjusted to show the elapsed time
subject to a minimum reduction in
available time of 30 minutes. |
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10.5 |
The improper use of reserves may result
in the Chief Arbiter imposing a penalty
as he deems appropriate on the offending
team. |
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11 |
Default penalties |
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11.1 |
A team will incur half a game point
penalty per default in addition to
scoring zero on each affected board if
the information about the defaults is
communicated to the Records Secretary
and, when the pairings are known at that
time, to the opposing manager at or
before midnight of the Thursday before
the round. When the pairings are not
known in advance notified defaults for
later in the weekend will be published
with the team lists for the first round
of the weekend. It is permissible for
the player affected by the notified
default not to appear for the round in
which the default occurs. |
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11.2 |
A team will incur one game point penalty
per default in addition to scoring zero
on each defaulting board for each
player, having been named on a team
list, who fails to appear for the match
in question within one hour after the
start of play or arrives but is not
prepared to play, or if a default is not
notified until after the deadline. |
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11.3 |
Any players without an opponent will
wherever possible be offered a FIDE
rated and ECF graded game against
another player in a similar position.
Pairings for these games will be matched
in strength as far as possible. Pairings
will be made one hour after the start of
play, and the time control for these
games will be 40 moves in 90 minutes
plus 30 seconds per move, followed by
the rest of the game in 30 minutes plus
30 seconds per move. |
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11.4 |
Appeals against game point penalties
will be considered only in exceptional
circumstances, car breakdowns,
traffic delays, public transport delays
or cancellations, bad weather (except
where a severe weather warning can be
shown to have been issued by the
Meteorological Office) etc. will not
normally be
considered exceptional circumstances. Appeals against game point
penalties must be made not later than
the default time in the game or games in question to the Senior
Arbiter at the venue, whose decision, in
the interests of providing certainty to
the teams involved, will be final and
not subject to referral to the
Management Board or the Appeals
Committee. |
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11.5 |
When a team indicates that it has a
default, the opposing team may adjust
its board order, but not the overall
composition of the team, to minimise any
inconvenience caused. |
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11.6 |
If both teams
default on the same board, no default
penalties will be incurred. |
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11.7 |
A team defaulting a game for whatever
reason will incur a penalty of £20 per
defaulted game unless a successful
appeal has been made. This penalty will
not apply to the first game defaulted by
a team during the season. |
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11.8 |
If a Division 1 or 2 team defaults an
entire match for whatever reason a fine
of £200 will be incurred unless a
successful appeal has been made. If a
Division 3 South team defaults an entire
match for whatever reason a fine of £100
will be incurred unless a successful
appeal has been made. |
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11.9 |
A Division 3 North or a Division 4 South
team may withdraw from an entire weekend
without financial penalty so long as the
intention to do so is notified to the
Records Secretary no later than one week
before the team list submission
deadline.
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11.10 |
If
a Division 3 North or Division 4
South team defaults an entire match for
whatever reason in any other
circumstances it will incur a fine of
£50 unless a successful appeal has been
made. In all instances where a Division
3 North or Division 4 South team
defaults a match other teams will be
re-paired as necessary. |
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11.11 |
The
default
fines of a team must be paid within
seven days of the default, or within
seven days of an appeal being
unsuccessful, unless the Chief Arbiter
determines otherwise. Failure to pay
will result in the exclusion of the team
from future weekends until the fine is
paid
(see rule 14.2). |
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11.12 |
In the event that a team in the view of
the 4NCL Board has an unsatisfactory
default performance during a season, the
4NCL Board may at its discretion
insist that that team post a bond in the
amount of £250 for a team in Divisions 1
and 2 or £100 for a team in any other
division as a condition of its entry
being accepted in the following season.
The bond, which will be held by the
League, shall be used at the 4NCL
Board's discretion to defray any
financial costs incurred by opposing
teams should the team, or any other team
under the same management, default games
in that following season. The bond will
be returned to the team once in the
Board’s view sufficient evidence has
been provided that the team’s default
performance has improved to an
appropriate standard. |
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12 |
Rules governing play |
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12.1 |
The starting times shall normally be
2.00pm on the first day of the weekend,
12.00 noon on the middle day of a three-day
weekend and 11.00am on the final day of
the weekend. Captains and Managers
should make their team colleagues aware
of these start times and any changes to
venues, should they arise. |
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12.2 |
The Senior Arbiter at a venue will
endeavour to publish individual pairings
both in the venue and online ninety
minutes before the start of play, and in
any event no later than one hour before
the start of play. |
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12.3 |
If the late submission of all or part of
a team list causes one or more pairings
to be published late, the Senior Arbiter
may, at his discretion, deduct time from
the clock of each member of the team
whose name was not published on time. |
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12.4 |
The first-named team in each pairing
shall have the white pieces on the
odd-numbered boards and black on the
even-numbered boards. |
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12.5 |
The rate of play shall be 40 moves in 1
hour 40 minutes plus 30 seconds per
move, followed by the rest of the game
in 50 minutes plus 30 seconds per move. |
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12.6 |
During play, a player must not have any
access to mobile phones, electronic
means of communication or devices
capable of suggesting chess moves. Such
devices, if brought into the playing
area, must be completely switched off
and placed in a bag on or under the
player's table before play starts. A
player, when still in play, is forbidden
to leave the playing area with such a
bag, unless an arbiter gives permission.
Any request for any part of this rule to
be relaxed must be made to the Senior
Arbiter at the venue before the start of
play. Even an accidental breach of this
rule must be expected to lead to loss of
the game. Any noise emanating from one
of the above devices must also be
expected to lead to loss of the game.
The 4NCL reserves the right to extend
these provisions to the entire playing
venue or parts thereof as appropriate to
the layout. |
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12.7 |
The failure of a player to appear within
one hour after the start of play will be
treated as a default. |
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12.8 |
When asked about a player's possible
offer or acceptance of a draw, a captain
may agree, refuse or tell the player to
refer to the match result sheet. In no
circumstances may the captain look at
any game between receiving the request
and giving a decision. |
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12.9 |
Players are assumed to consent to having
their photographs taken; if they object
to this they should raise the matter
either with the arbiters or the
photographer concerned. Copyright to
photographs remains with the
photographer. |
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12.10 |
Food and drink may not be consumed
within the hotel buildings or the hotel
car park unless it has been purchased
from the hotel, or is being consumed in
the guest’s bedroom. This applies both
to players and any accompanying persons. |
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12.11 |
The 4NCL accepts no responsibility for
loss or damage to personal property.
Players are requested to take sensible
precautions to avoid losing personal items,
or leaving them behind at the conclusion
of each weekend. If necessary contact
should be made with the hotel in the
first instance. |
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12.12 |
The 4NCL
Anti-Cheating Policy will apply to
this event. |
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13 |
Promotion and relegation |
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13.1 |
End of season team placings in Divisions
1, 2 and 3 South will be decided in the
first instance on match point totals in
the final pool. If at the end of the
season teams are tied on match points,
the tie shall be broken using:
a. the game point totals in the
final pool;
b. the
procedure detailed in rule
7.1(b)
applied to matches between teams still
tied;
c.
the match point totals including
all matches played during the season;
d.
the game point totals including
all matches played during the season;
e. the toss of a coin.
Tie breaks shall be applied in this order until all ties are
broken. |
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13.2 |
End of season team placings in Division 3 North
and Division 4 South will be decided in
the first instance on match point
totals. If at the end of the season
teams are tied on match points, the tie
shall be broken using:
a. the game points totals;
b.
provided all possible matches between
teams still tied have been played, the
procedure detailed in rule 7.1(b)
applied to such matches;
c.
the average rating of the
opposition;
d. the toss of a coin.
Tie breaks shall be applied in this order until
all ties are broken. |
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13.3 |
Four teams will be relegated from
Division 1, four teams will be promoted
from Division 2, four teams will be
relegated from Division 2 (and may
choose to enter either Division 3 North
or Division 3 South, or withdraw), and two teams will
be promoted from each of Division 3
South and Division 3 North. Teams
relegated from Division 2 must state
their preference for Division 3 North or
South within four weeks of the final
weekend. Four teams will be relegated
from Division 3 South, and the number of
teams promoted from Division 4 South to
Division 3 South will depend on the
number of teams relegated from Division
2 choosing to enter Division 3 South as
follows: |
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Number of teams relegated from
Division 2 choosing to enter
Division 3 South |
0 |
1 |
2 |
3 |
4 |
Number of teams promoted from
Division 4 South to Division 3
South |
6 |
5 |
4 |
3 |
2 |
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13.4 |
In the event that existing teams decide
not to renew their entries, teams in the
relevant division that would otherwise
have been relegated at the end of the
season will not be relegated (starting
with the relegated team finishing in the
highest position, and so on down the
relegated teams). In the event that the
number of teams not renewing their
entries exceeds the number of relegated
teams, extra teams will be promoted from
the lower division after applying the
provisions in the first section of this
rule, and so on down the divisions as
necessary. |
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13.5 |
In
Divisions 1, 2, and 3 South no more than
two teams from any club will be
permitted to play in the same division.
Where this situation is caused by a team
finishing in a promotion place, the next
eligible team will be promoted instead.
Where this situation is caused by a team
being relegated into a lower division,
the necessary number of teams from that
club will be relegated from that
division and the highest placed team
that would otherwise have been relegated
will escape relegation. The top placed
eligible teams will be offered promotion
as required to ensure that the
complement of sixteen teams in Divisions
1, 2 and 3 South is maintained. |
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13.6 |
If an extra team is needed to be
promoted to Division 2, the teams which
are in third place in each of Division 3
South and Division 3 North are to be
ranked by rating performance. |
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14 |
Chief Arbiter, appeals and management |
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14.1 |
The Chief Arbiter or the Senior Arbiter
at the relevant venue, shall be
empowered to administer the rules of the
League. |
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14.2 |
An appeal against an arbiter’s decision
must be made to the Chief Arbiter or
another Senior Arbiter if the Chief
Arbiter himself made the decision. If
permitted by the rules, a review of the
outcome of the appeal may be made to an
Appeals Committee consisting of a third
party arbiter and two independent
players chosen from a panel on payment
of a £50 deposit. The decision of the
Appeals Committee will be final. The £50
deposit will be returned if the Appeals
Committee finds in favour of the party
requesting the review. Any review
request accompanied by a £50 deposit
must be made to the 4NCL Board within
seven days of the weekend in question. |
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14.3 |
The Management Board may apply penalties
as it sees fit for any flagrant or
premeditated breaches of the spirit as
well as the letter of the rules. |
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14.4 |
The Chairman of the 4NCL shall arrange
meetings for captains and managers, as
and when required, at which matters of
current interest and future policy shall
be discussed. |
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14.5 |
The Management Board shall announce the
arrangements for the following season
including the entry fees, the official
closing dates for the receipt of entries
and registration lists and the name and
contact details of the Records
Secretary. |
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14.6 |
In all cases the decisions of the
Management Board shall be final. |
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15 |
Website Terms and Conditions |
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15.1 |
The Four
Nations Chess League does not accept
responsibility for the content of other
websites, to which the site links. |
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15.2 |
This website includes information on
participants in the Four Nations Chess
League in respect of name, grade, title,
nationality and sex (team registration
lists), as well as telephone number(s),
email address(es) and postal address(es)
in certain circumstances (team
captains/managers, management board
members, arbiters etc). |
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15.3 |
Participants wishing this information
not to be included on the website should
contact the
webmaster
to have it removed, but should be aware
that in this event they will not be
permitted to play in the League. |
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